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<title>Collision Method</title>
<link>http://www.collisionmethod.com</link>
<description>Blog of Flash Developer / DJ / Musician Freshcut</description>
<language>en-gb</language><item>
<title>Two New Works.</title>
<link>http://www.collisionmethod.com/#blog/post/twonewworks</link>
<description><![CDATA[I have updated the site with a few new pieces of work. Firstly two projects from the middle of last year in the work section. Most of my work has been working on a large unity project that is going live imminently But I can't say anything about it just yet!]]></description>
<pubDate>Mon, 11 Jan 10 16:06:35 -0800</pubDate>
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<title>Speak Your Mind & Twitter</title>
<link>http://www.collisionmethod.com/#blog/post/speakyourmind</link>
<description><![CDATA[Made a few changes to collision method today, a couple of bug fixes but mainly the option to comment on all blog items, (just like a real blog!) and on all scrapbook items aswell. So if you see something you particularly like/don't like, why don't you tell everyone about it :)

I guess that makes this a proper blog now, and one of the first I've seen designed to look like a blog in a 100% flash site.

Also the little map on the bottom right of the screen now has a purpose, it just pops up a little network panel with links to the various portals of mine.

In other news, I'm now on Twitter. So if you tweet, or twit, or whatever you do with it, come follow me! on [url=http://www.twitter.com/freshcut]my twitter page[/url] 
That will be all, I have a lot of new stuff to upload scrapbook, music and work so check back in the next couple of weeks :)]]></description>
<pubDate>Thu, 02 Jul 09 15:27:21 -0700</pubDate>
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<title>FluidSolver. Amazing.</title>
<link>http://www.collisionmethod.com/#blog/post/awesomefluid</link>
<description><![CDATA[I don't make a habit of updating this blog of the amazing things other flash developers are working on, I'd never get anything done myself if I did, but sometimes something comes along that blows your socks off its so good. So here is FluidSolver, an as3 port of the MSAFluid library. Its a very cool fluid dynamics simulation that is running really well in flash. I wrote a short extension to the example to create a little visualizer that you can check out in the scrapbook [url=#scrapbook/fluid.swf]here[/url]
Check out the actionscript port for yourself (including examples and source) right [url=http://blog.inspirit.ru/?p=248]here[/url]
]]></description>
<pubDate>Fri, 15 May 09 18:07:52 -0700</pubDate>
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<title>Email Functionality Fixed</title>
<link>http://www.collisionmethod.com/#blog/post/emailfixed</link>
<description><![CDATA[Such a face palm moment. Since the site has been launched the e-mail form on the about page has actually never worked. I only just realised so sorry about that.
If anyone has tried to send me an e-mail in the last... well 6 months or so then I didn't get it! Well it works now so just big apologies for any messages that were important. But from now on everything should be fine :)]]></description>
<pubDate>Thu, 14 May 09 13:55:59 -0700</pubDate>
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<title>Updates and New House!</title>
<link>http://www.collisionmethod.com/#blog/post/newhouse</link>
<description><![CDATA[I've successfully moved house last month which was a stressfull week of packing boxes moving boxes and unpacking boxes. Then doing statutory ikea trips and the rest. Now I'm finally settled I managed to get time to post a quick update to my site. I have put my latest work up in the work section. 3 new games that took up most of my time from december last year onwards. Anyway I'll leave you to go on and have a look at those over in [url=/#work]work[/url]
Later on this week I should hopefully have time to post some new scrap book bits I've had lying around for a little while.]]></description>
<pubDate>Tue, 05 May 09 00:36:24 -0700</pubDate>
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<title>Unity3D</title>
<link>http://www.collisionmethod.com/#blog/post/unityintro</link>
<description><![CDATA[[img width=170 height=94]blog/images/unitylogo.jpg[/img]For the last month or so, I've been playing around with a great piece of technology known as Unity3D. For someone like me, a casual games developer this engine offers a glimpse of features and tech that would usually be reserved to directx or console developers. High definition full screen 3d graphics,  and in a browser plug in too. I've been experimenting a little and as its my first foray into 3d I've had to do some crash courses on 3d modelling and have been using modo as my modeller of choice.
The unity API is as far as I've found, extremely good, and is available in c#, javascript and boo which is a derivative of python. I chose the c# route, purely so I can use visual studio c# express, which is a fantastic editor and with some tweaking supports full intellisense code hinting with unitys api. It is a joy to work with.

Hit up the [url=/#scrapbook]scrapbook[/url] section of the site to see the new unity category and have a browse through the experiments I've been working on so far.]]></description>
<pubDate>Tue, 10 Feb 09 15:08:39 -0800</pubDate>
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<title>A Useful snippet on paths</title>
<link>http://www.collisionmethod.com/#blog/post/pathsnippet</link>
<description><![CDATA[If you've ever done any flash project that has been tightly integrated into a web API you'll know that paths can be problematic. So this little snippet is really useful. in AS3 just use the following line to set a path to the ACTUAL location of the swf in the document class.
[code]var path:String=this.loaderInfo.url.substr(0,this.loaderInfo.url.lastIndexOf("/"))+"/";[/code]
if any of your flash is hiding behind psuedo directories on a web server this will reveal (to the flash) the actual location so referencing other files on the server will be a piece of cake now :)]]></description>
<pubDate>Wed, 07 Jan 09 04:47:39 -0800</pubDate>
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<title>Happy Holidays</title>
<link>http://www.collisionmethod.com/#blog/post/happyholidays</link>
<description><![CDATA[Merry christmas, happy honakkah, merry yule whichever your celebrated holiday, have a good one!]]></description>
<pubDate>Thu, 25 Dec 08 03:27:29 -0800</pubDate>
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<title>AS3 Missing date method</title>
<link>http://www.collisionmethod.com/#blog/post/datesuffixes</link>
<description><![CDATA[In php there's a handy little method available to return the  ordinal suffix for the day of the month, 2 characters 'th' 'nd' 'rd' or 'st' depending on the number, such as 1st 2nd 3rd 4th. etc.

In as3 there is no such function, so here's a snippet for anyone requiring this functionality.

[code]function getDateSuffix(num : Number) : String {
			
			var s : String = String(num);
			var lastNum : String = s.charAt(s.length - 1);
			var r : String;
			switch (lastNum) {
				case "1":
					r = (s.charAt(s.length - 2) == "1") ? "th" : "st";	
					break;
				case "2":
					r = (s.charAt(s.length - 2) == "1") ? "th" : "nd";
					break;
				case "3":
					r = (s.charAt(s.length - 2) == "1") ? "th" : "rd";
					break;
				default:
					r = "th";
					break;
			}
			return r;
		}[/code]]]></description>
<pubDate>Mon, 15 Dec 08 03:37:57 -0800</pubDate>
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<title>New Game - Magnatron</title>
<link>http://www.collisionmethod.com/#blog/post/magnetsrock</link>
<description><![CDATA[Another month, another game. This one has programming and music by myself, and features some cool 3d balls rolling around a maze like world of magnets, enemy balls, walls and drops. It's my first go at doing anything in papervision really so kept it simple and just used it to do the balls rolling. My favourite engine box2d was used for the physics and collisions.

 [url=/#work/magnatron/]Here's the project link[/url]]]></description>
<pubDate>Sat, 13 Dec 08 06:51:35 -0800</pubDate>
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<title>Cherry breaks mix</title>
<link>http://www.collisionmethod.com/#blog/post/cherrybreaks</link>
<description><![CDATA[Today I tried a new style. Sort of. I used to love breakbeat many years ago then a new strain of drum and bass dna came along called neuro funk and swiftly drop kicked everything I knew out of the window and introduced with it production values from the future and a whole heap of over the top sounds that you couldn't not love. 
Now since then I've got over my honeymoon period with the neuro love and have started to try new genres, and shiiit breakeat changed a bit! Now it's all super dirty and production has caught up to the legendary neuro status, so off I went record shopping again to find some dirty electro breaks for this mix just for you 

[url=#scrapbook/cherrybreaks.mp3]clickady click to listen/download[/url] ]]></description>
<pubDate>Wed, 19 Nov 08 01:31:44 -0800</pubDate>
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<title>Spor dedication mix</title>
<link>http://www.collisionmethod.com/#blog/post/sporforprimeminister</link>
<description><![CDATA[[img width=122 height=137]blog/images/sporlogo.jpg[/img]
Possibly the greatest drum and bass artist that is, was and has ever been in my opinion, would be spor. So I've made a little dedication mix that is just over an hour of all spor tracks. If your not familiar with his work, listening to this should showcase the broad range of styles he covers, if you are familiar, well see if you can id every tune ;)

Without further ado, ladies and gentlemen... [url=#scrapbook/collisionmethod-spormix.mp3]Collision Method - Presenting Spor[/url]

]]></description>
<pubDate>Wed, 19 Nov 08 01:20:18 -0800</pubDate>
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<title>Everyone Loves Shooting Things</title>
<link>http://www.collisionmethod.com/#blog/post/timecrisis</link>
<description><![CDATA[Maybe it's our deep need to understand the way the world works, and as we know, to understand something, you first have to break it down into its individual parts, so... shoot the crap out of it.

My latest game is exactly that and is a flash clone of the popular arcade game Time Crisis. As I've played A LOT of Time Crisis I was determined to get the feel right, so the reloading/hiding machanic, combo scoring, headshot bonuses, etc are all faithful to the original.

[url=/#work/timecrisis4]View the project and shoot some stuff if your that way inclined[/url]]]></description>
<pubDate>Thu, 06 Nov 08 12:51:38 -0800</pubDate>
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<title>Work Archive Update</title>
<link>http://www.collisionmethod.com/#blog/post/archivedwork</link>
<description><![CDATA[I've finished copying over and converting all my old work that was featured on my freshcut site to the new system. If you notice any dead links feel free to throw us a message and I'll fix up any problems that exist.

Cheers, check out the work [url=/#work]here[/url]]]></description>
<pubDate>Tue, 04 Nov 08 12:51:38 -0800</pubDate>
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<title>New Top Gear Games Live</title>
<link>http://www.collisionmethod.com/#blog/post/thetoppestofgears</link>
<description><![CDATA[Two games I programmed at playerthree for the new redesigned top gear site are now live 

Entitled Office Drive and Rocket Robin these 2 bad boys linked up nicely to 2 particular scenes in the show.

You can go check em out [url=/#work/rocketrobin/]in the work section[/url] now.]]></description>
<pubDate>Thu, 30 Oct 08 13:51:38 -0700</pubDate>
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<title>GP Moto XT Rolls Home</title>
<link>http://www.collisionmethod.com/#blog/post/motoxt</link>
<description><![CDATA[My first racing game is finished, everyone like bikes right? I prefer bikes so was very motivated to make this top down motorbike racing game.
The scoring system is worth noting as it ties into the fingertime.com api a little differently. There is a persistent championship, every time a registered fingertime player race, any points they get count towards their teams total. It's a little different and with a trickle release of new tracks this game should hopefully stay fresh for longer.

[url=/#work/motoxt]Click here for the work page[/url]]]></description>
<pubDate>Fri, 05 Sep 08 13:51:38 -0700</pubDate>
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<title>Zip Pang Kaping!</title>
<link>http://www.collisionmethod.com/#blog/post/ricochetarena</link>
<description><![CDATA[I gues the closest thing this game resembles is a variation of pong. It's a simple concept, keep the ball from leaving the arena by drawing barriers with the mouse. But you have to direct the ball into the targets within the time limit.
Some nice touches in this project were the geometry wars style displacement filtered grid and the music that builds up the longer you last, adding to the suspense.

[url=/#work/ricochetarena]Ok here's the work page link[/url]]]></description>
<pubDate>Tue, 05 Aug 08 13:51:38 -0700</pubDate>
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